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design guide
Solomon Li edited this page May 9, 2016
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1 revision
/*
Title: Designing for Video Ads
Description: Design Best Practices for Unity Ads Integrations
Sort: 3
*/
Unity Ads offers video ads that can be shown as either rewarded or non-rewarded placements. Rewarded ad placements typically yield higher eCPMs (effective Cost Per 1000 Impressions), since they offer more engagement from users by allowing them to opt-in before watching an ad in exchange for some in-game reward. There are a number of ways you can do this, though.
The following article by Unity Ads evangelist Oscar Clark explores several integration examples from successful games, and discusses what not to do as well.
Please contact us with any questions or comments you might have about designing your game with Unity Ads in mind.
- Unity Ads与GDPR
- 流量变现常见问题(中文FAQ)
- 《基本操作与集成手册》
- 《Unity Ads开发者后台操作手册》
- 聚合接入指南
- 关于中国大陆地区Android商店的声明
- COPPA设置及其影响
- DeltaDNA案例分析
- 2020手游变现分析报告要点分享(英文)
- Unity2020广告效果基准报告(英文)
- 使用Unity Ads的十个常见问题
- 视频广告设计指南
- 广告位(Placement)的介绍
- 统计API
- 开发者后台操作指南
- 广告位与广告过滤
- 变现数据分析
- 变现盈利与支付流程
- 2020手游变现分析报告要点分享(英文)
- Unity中app-ads.txt设置指南
- DeltaDNA案例分析
- Unity Developer Network 账号转移
- 《基本操作与集成手册》
- 《Unity Ads开发者后台操作手册》
- COPPA设置及其影响
- 黑名单文件模版
- 设置底价文件模版
- 应用被Google Play下架处理办法