Various C# implementations of game AI
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Updated
Aug 21, 2020 - C#
Various C# implementations of game AI
Minor Project: The Chess is very well known in domain of Game AI. So is demonstrated using Minimax & Alpha-beta pruning algorithms
Minimax algorithm used as the AI for a tic tac toe game built with unity using c# as scripting language
Fully functional checkers game VS AI (MiniMax, Alpha Beta pruning)
A gobang with AI and support multiplayers to play on the server
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
Implementazione avanzata del gioco del Tris in C# Console con AI Minimax. Collega giocatori via SQLite per sfide o affronta l'intelligenza artificiale. Licenza GNU GPL v3.0. Costruito su .NET Core e Colorful.Console.
AI-powered 3D chess board game with classic gameplay experience (2020)
TicTacToeOOP is a learning project, the focus is on the functionality and handling of .NET, C#, WPF, MVVM.
Tic Tac Toe WPF application in C# with the MiniMax algorithm
C#, Minimax, Winform, Chess game full rules
Reversi game written in c#
BattleCity on c# + WinForms in 2021
The board game Reversi/Othello written in C# and XAML. Features modern UI and a simple minimax/alpha beta pruning AI.
C#, Command Line Based TicTacToe Game with unbeatable AI
TicTacToe Clone Implementing MiniMax
Generic Board Game using C#. Currently Contains tic-tac-toe and Connect4 games. Can implement other GameLogics easily due to Genericity.
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