A simple chess engine written in C and parallelized using OpenMP
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Updated
Jan 1, 2019 - C
A simple chess engine written in C and parallelized using OpenMP
A terminal implementation of the game Quoridor with an engine
Console version of the pen and paper game Obstruction with the Minimax algorithm.
A basic tic tac toe game using minimax algorithm
Tic Tac Toe written in C using MiniMax algorithm with alpha-beta pruning
2 player Connect4 implementation in C
TUI Chess written in C using ncurses library.
Minimax based Chess engine. Kinda works lol.
Mx Checkers is a demo of the classic human-vs-computer checkers game for Linux computers
Compile TicTacToe.c , or Run a.exe directly, Preferred Compiler is MinGW
This is a simple command-line implementation of the classic Tic Tac Toe game, written in C. The game allows a human player to play against a computer opponent that uses the minimax algorithm to determine the best moves.
2d command-line Connect4 game using C with AI feature
Minimax-based chess player in C, including GUI using SDL2 toolkit. Main exercise of "Programming Project" course at Tel Aviv University (B.Sc Computer Science) ♟
The game linkage by minimax algorithm
Implementations of Various Data Structures & Algorithms
Server to play with the Reversi AI https://github.com/marcluque/Reversi-AI
The bot plays the (almost) perfect connect 4 game by using the minimax algorithm to check 8 moves ahead and makes the best decision. Optimization with alpha-beta pruning is also done.
Implementation of the classic Tic Tac Toe game in C. The game allows players to play against each other or against an AI opponent.
A terminal based tic-tac-toe game
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