Simulate and optimize 3D boid clusters in Godot Engine using Area3D, Spatial Grid, and Multimesh instancing techniques.
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Updated
May 24, 2024 - GDScript
Simulate and optimize 3D boid clusters in Godot Engine using Area3D, Spatial Grid, and Multimesh instancing techniques.
Jeu sur le thème de Among us. Développé avec Godot Engine et inspiré par le modèle de Boid de Craig Reynolds
A boid ( unified movement of birds and fishes in large groups ) simulator with real time behaviour modification.
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