My simple, tiny, tidy take on the classical Boids algorithm by Craig Reynolds. #MadeWithUnity
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Updated
Jan 1, 2022 - C#
My simple, tiny, tidy take on the classical Boids algorithm by Craig Reynolds. #MadeWithUnity
Create your aquarium in Unity Editor.
🐟 Simulating boids in Unity.
The story of a father's pursuit for his lost child.
🐠 Simulation of the flock behavior, a mathematical model of the coordinated and aligned movement of the crowd
Aquarium game for your desktop
A project dedicated to presenting Boids, a computed flocking mechanism, to users in a beautiful format.
Boids algorithm demonstration.
A flocking algorithm with weighted behaviours.
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