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Description
Any wgpu sample uses 100% of one cpu core on linux, even though the time to render and display the frame is less than that
zig build triangle_wgpu-run # uses 100% cpu
zig build minimal_glfw_gl-run # barely uses any cpu
In tracy sampling, it seems like it might be spending all its time on gctx.device.tick
inside zgpu.GraphicsContext.uniformsNextStagingBuffer
.
This could possibly be an issue specific to the i3 window manager, I haven't tested in any other wm.