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Option to override existing objects #367

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@Frotty

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@Frotty

When adapting compiletime object generation to existing maps, that already have objects inside created with the Object-Editor, Wurst throws an Error if an ID would be a duplicate and stops the compilation.
So I have to remember all the ids that were duplicate and manually remove them, from the object editor..

It would be much nicer to have the option to ignore/override/auto-change objects/ids at compiletime via a prompt or similar.

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