🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
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Updated
Aug 10, 2024 - C#
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A character focused Toon Shader for Unity using Shader Graph.
A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2
Shaders in games are awesome! In this tutorial, I'll introduce you to the beautiful world of Shader Graph in Unity, even if you have no prior experience in it.
This repository enables the use of a MainLight and Shadow Node through Unity's Custom Shader Graph without requiring manual keyword definitions.
Application for procedural terrain generation using Perlin noise settings
A 3d/2d capable self-hosted virtual tabletop
Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
Desktop application for generating and running GLSL code created using a visual graph
Demonstration of Graphics Programming (Shaders, Particles) 2020
Showcase of what I understand in Unity.
Generate and use Barycentric mesh data for rendering wireframes in the Unity 3D Shader Graph.
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