A pathfinding visualization project in Unity
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Updated
Jan 3, 2021 - C#
A pathfinding visualization project in Unity
Practical applications of pathfinding algorithms.
A Web and VR-based pathfinding visualization tool
Este projeto tem como objetivo encontrar o caminho mais rápido ao se locomover utilizando metrôs e trens em São Paulo. Para isso, realizei a construção de um grafo e utilizei o algoritmo de Dijkstra para encontrar as rotas mais rápidas de um local ao outro.
Project developed with .NET 6 using TDD to create a travel price calculator web service, it provides a way to register travels and calculate the cheapest route between then using Djikstra's Algorithm.
This is a C# a project for my algorithm course. It detects circles in images to build graphs and shows visual representations of some algorithms
This prototype brings Dijkstra’s Shortest Path Algorithm into Mixed Reality (MR), extending its visualization possibilities.
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