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Fix wording
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qsbr/README.md

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# Quiescent-State-Based Reclamation
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Designing high throughput server is hard. One of the problems we often
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encounter is how to update internal data-structure that sustain mostly
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encounter is how to update internal data structures that sustain mostly
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read traffic.
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Tom Hard and PE McKenney conducted a thorough comparison of most
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performant implementations within this scheme. One of them is a
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cooperative algorithm called "Quiescent-State-Based Reclamation".
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Paul E McKenney conducted a thorough comparison of most performant
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implementations within this scheme. One of them is a cooperative
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algorithm called "Quiescent-State-Based Reclamation".

qsbr/main.c

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mock_remove_obj(obj);
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/* QSBR synchronisation barrier. */
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/* QSBR synchronization barrier. */
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target_epoch = qsbr_barrier(qsbr);
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while (!qsbr_sync(qsbr, target_epoch)) {
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SPINLOCK_BACKOFF(count);

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