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qsbr/README.md
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+# Quiescent-State-Based Reclamation
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+Designing high throughput server is hard. One of the problems we often
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+encounter is how to update internal data-structure that sustain mostly
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+read traffic.
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+Tom Hard and PE McKenney conducted a thorough comparison of most
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+performant implementations within this scheme. One of them is a
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+cooperative algorithm called "Quiescent-State-Based Reclamation".
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