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Implemented some CGRect's missing APIs #1160

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Nov 3, 2017
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164 changes: 163 additions & 1 deletion Foundation/NSGeometry.swift
Original file line number Diff line number Diff line change
Expand Up @@ -237,11 +237,173 @@ extension CGRect {
y: -CGFloat.greatestFiniteMagnitude / 2,
width: CGFloat.greatestFiniteMagnitude,
height: CGFloat.greatestFiniteMagnitude)

public var width: CGFloat { return abs(self.size.width) }
public var height: CGFloat { return abs(self.size.height) }

public var minX: CGFloat { return self.origin.x + min(self.size.width, 0) }
public var midX: CGFloat { return (self.minX + self.maxX) * 0.5 }
public var maxX: CGFloat { return self.origin.x + max(self.size.width, 0) }

public var minY: CGFloat { return self.origin.y + min(self.size.height, 0) }
public var midY: CGFloat { return (self.minY + self.maxY) * 0.5 }
public var maxY: CGFloat { return self.origin.y + max(self.size.height, 0) }

public var isEmpty: Bool { return self.isNull || self.size.width == 0 || self.size.height == 0 }
public var isInfinite: Bool { return self == .infinite }
public var isNull: Bool { return self.origin.x == .infinity || self.origin.y == .infinity }

public func contains(_ point: CGPoint) -> Bool {
if self.isNull || self.isEmpty { return false }

return (self.minX..<self.maxX).contains(point.x) && (self.minY..<self.maxY).contains(point.y)
}

public func contains(_ rect2: CGRect) -> Bool {
return self.union(rect2) == self
}

public var standardized: CGRect {
if self.isNull { return .null }

return CGRect(x: self.minX,
y: self.minY,
width: self.width,
height: self.height)
}

public var integral: CGRect {
if self.isNull { return self }

let standardized = self.standardized
let x = standardized.origin.x.rounded(.down)
let y = standardized.origin.y.rounded(.down)
let width = (standardized.origin.x + standardized.size.width).rounded(.up) - x
let height = (standardized.origin.y + standardized.size.height).rounded(.up) - y
return CGRect(x: x, y: y, width: width, height: height)
}

public func insetBy(dx: CGFloat, dy: CGFloat) -> CGRect {
if self.isNull { return self }

var rect = self.standardized

rect.origin.x += dx
rect.origin.y += dy
rect.size.width -= 2 * dx
rect.size.height -= 2 * dy

if rect.size.width < 0 || rect.size.height < 0 {
return .null
}

return rect
}

public func union(_ r2: CGRect) -> CGRect {
if self.isNull {
return r2
}
else if r2.isNull {
return self
}

let rect1 = self.standardized
let rect2 = r2.standardized

let minX = min(rect1.minX, rect2.minX)
let minY = min(rect1.minY, rect2.minY)
let maxX = max(rect1.maxX, rect2.maxX)
let maxY = max(rect1.maxY, rect2.maxY)

return CGRect(x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY)
}

public func intersection(_ r2: CGRect) -> CGRect {
if self.isNull || r2.isNull { return .null }

let rect1 = self.standardized
let rect2 = r2.standardized

let rect1SpanH = rect1.minX...rect1.maxX
let rect1SpanV = rect1.minY...rect1.maxY

let rect2SpanH = rect2.minX...rect2.maxX
let rect2SpanV = rect2.minY...rect2.maxY

if !rect1SpanH.overlaps(rect2SpanH) || !rect1SpanV.overlaps(rect2SpanV) {
return .null
}

let overlapH = rect1SpanH.clamped(to: rect2SpanH)
let overlapV = rect1SpanV.clamped(to: rect2SpanV)

return CGRect(x: overlapH.lowerBound,
y: overlapV.lowerBound,
width: overlapH.upperBound - overlapH.lowerBound,
height: overlapV.upperBound - overlapV.lowerBound)
}

public func intersects(_ r2: CGRect) -> Bool {
return !self.intersection(r2).isNull
}

public func offsetBy(dx: CGFloat, dy: CGFloat) -> CGRect {
if self.isNull { return self }

var rect = self.standardized
rect.origin.x += dx
rect.origin.y += dy
return rect
}

public func divided(atDistance: CGFloat, from fromEdge: CGRectEdge) -> (slice: CGRect, remainder: CGRect) {
if self.isNull { return (.null, .null) }

let splitLocation: CGFloat
switch fromEdge {
case .minXEdge: splitLocation = min(max(atDistance, 0), self.width)
case .maxXEdge: splitLocation = min(max(self.width - atDistance, 0), self.width)
case .minYEdge: splitLocation = min(max(atDistance, 0), self.height)
case .maxYEdge: splitLocation = min(max(self.height - atDistance, 0), self.height)
}

let rect = self.standardized
var rect1 = rect
var rect2 = rect

switch fromEdge {
case .minXEdge: fallthrough
case .maxXEdge:
rect1.size.width = splitLocation
rect2.origin.x = rect1.maxX
rect2.size.width = rect.width - splitLocation
case .minYEdge: fallthrough
case .maxYEdge:
rect1.size.height = splitLocation
rect2.origin.y = rect1.maxY
rect2.size.height = rect.height - splitLocation
}

switch fromEdge {
case .minXEdge: fallthrough
case .minYEdge: return (rect1, rect2)
case .maxXEdge: fallthrough
case .maxYEdge: return (rect2, rect1)
}
}
}

extension CGRect: Equatable {
public static func ==(lhs: CGRect, rhs: CGRect) -> Bool {
return lhs.origin == rhs.origin && lhs.size == rhs.size
if lhs.isNull && rhs.isNull { return true }

let r1 = lhs.standardized
let r2 = rhs.standardized
return r1.origin == r2.origin && r1.size == r2.size
}
}

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