Closed
Description
my application is something broadcast server, pseudo code like this:
BufferedSocket:
vector<shared_ptr<Message>> messages_;
OnRead():
while(shared_ptr<Message> m = read())
//this is important
BroadMessageToAll(m)
OnWrite():
Buffer buffer = CombineMessageToBuffer(messages_)
write(buffer)
EventLoop:
vector<shared_ptr<BufferedSocket>> sockets = epoll_wait()
for each socket in sockets:
if socket.readable()
socket.OnRead()
if socket.writable()
socket.OnWrite()
I want gather write option, call system call "write" once to send everything(maybe twice). that is what i do in cpp.
how can i do this thing in rust?
or there is a better way?
thanks a lot.
Metadata
Metadata
Assignees
Labels
No labels