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This issue tracks the release notes text for #128596.
- Issue is nominated for the responsible team (and T-release nomination is removed).
- Proposed text is drafted by team responsible for underlying change.
- Issue is nominated for release team review of clarity for wider audience.
- Release team includes text in release notes/blog posts.
Release notes text:
The section title will be de-duplicated by the release team with other release notes issues.
Prefer to use the standard titles from previous releases.
More than one section can be included if needed.
# Language
- [Stabilize floating-point arithmetic in `const fn`](https://github.com/rust-lang/rust/pull/128596)
Release blog section (if any, leave blank if no section is expected):
### Resolving the semantics of NaN-producing floating-point operations
Operations on floating-point values (of type `f32` and `f64`) are famously subtle. One of the reasons for this is the existence of "NaN values": this is short for "Not a Number", and is used to represent e.g. the result of `0.0 / 0.0`. What makes NaN values subtle is that more than one possible NaN value exists: a NaN value has a sign that can be checked with `f.is_sign_positive()`, and it has a "payload" that can be extracted with `f.to_bits()`. Despite very successful efforts to standardize the behavior of floating-point operations across hardware architectures, the details of when a NaN is positive or negative and what its exact payload is differ across architectures. To make matters even more complicated, Rust and its LLVM backend apply optimizations to floating-point operations when the exact numeric result is guaranteed not to change, but those optimizations can change which NaN value is produced. For instance, `f * 1.0` may be optimized to just `f`. However, if `f` is a NaN, this can change the exact bit pattern of the result!
With this release, Rust standardizes on a set of rules for how NaN values behave. This set of rules is *not* fully deterministic, which means that the result of operations like `(0.0 / 0.0).is_sign_positive()` can differ depending on the hardware architecture, optimization levels, and the surrounding code. Code that aims to be fully portable should avoid using `to_bits` and should use `f.signum() == 1.0` instead of `f.is_sign_positive()`. However, the rules are carefully chosen to still allow advanced optimization techniques such as NaN boxing to be realized in Rust code. For more details on what the exact rules are, check out our [documentation](https://doc.rust-lang.org/std/primitive.f32.html#nan-bit-patterns).
With the semantics for NaN values settled, this release also permits the use of floating-point operations in `const fn`. Due to the reasons described above, operations like `(0.0 / 0.0).is_sign_positive()` can produce a different result when executed at compile-time vs at run-time; this is not a bug and code must not rely on a `const fn` always producing the exact same result.