Add rendering category and subcategories #525
Merged
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I think a new category for this is justified, because of the large number of crates that belong in there.
Example crates:
For "engine": sdl, skia, ggez, kiss3d, piston-graphics and some of its plugins, the 2 or 3 ray tracing crates, etc. and the numerous bindings to existing libraries in other languages
For "graphics-api": gl, glutin, glfw, glium, gfx and all its plugins, glitter, the 4 or 5 vulkan bindings, the 4 metal bindings, directx, libovr, openvr, etc.
For "data-formats": the 4 crates that parse wavefront, the 4 bindings for assimp, gltf, collada, spine, text-related crates like freetype, etc.
For the base "rendering" category, everything that doesn't fit elsewhere: scene management (gfx_scene), maybe maths crates that have quaternions, frustrums and stuff (eg. cgmath).
I don't think it was worth creating more categories. Maybe in practice they will be needed but for now I don't think so.