Description
Newsletter 26: September 2021
tags: newsletter
Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with September news!
If you want to help writing the newsletter:
- Read CONTRIBUTING.md.
- Grab some of the "🆓 free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- Mentions in brackets (like "🆓 free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview:
- Use provided links as a starting point.
- Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
- Insert line breaks (softbreak) at 80 chars, please.
- Leave a comment or DM me on Discord if you have any issues.
- Send a PR to the
source
branch (example: N15: A/B Street #336)- Mention this issue in your PR's description to link it all together.
As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end 💯 This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it 🆓 free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!
Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list 😄
Current Schedule
The soft deadline for all section PRs is the 5th of October. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
- Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
- All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
- No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
- Third-person perspective.
- 80 characters per line and no other markdownlint warnings on CI.
Please use these templates as a starting point:
Games/apps/libraries:
### [Game name]

_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
Articles/blog posts/videos/etc:
### [Article name]

_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
- Rust GameDev Meetup - ✔️ done by @AngelOnFira in N26: Gamedev Meetup #791
- Rust Graphics Meetup 1 (1) - ✔️ done by @kvark in N26: Add wgpu and Rust Graphics Meetup-1 #794
- Rust GameDev Podcast 6 - ✔️ done by @AngelOnFira in N26: Gamedev Podcast #796
- Game Updates
- Veloren (1) - ✔️ done by AngelOnFira in N26: Veloren #793
- Bitgun (1, 2) - ✔️ done by @darthdeus in N26: BITGUN #795
- Harvest Hero Origins (1, 2, 3) - ✔️ done by @Bombfuse in N26: Add Emerald and Harvest Hero Origins #787
- Weegames - ✔️ done by @yeahross0 in N26: Weegames #788
- Idu (pka Garden) (1, 2) - ✔️ done by @AngelOnFira in N26: Idu #805
- molecoole (1, 2) - ✔️ done by @Hilku in N26: Molecoole #802
- Circle Race (1) - ✔️ done by @kuviman in N26: Circle Race & Monke Pizza #803
- Antorum (1) ✔️ done by @Dooskington in N26: Antorum Online #810
- rpg-cli v1.0 (1) - ✔️ done by @ozkriff in N26: rg3d, rpg-cli, Rust RPG Toolkit, hex pathfinding A* #814
- Way of Rhea (1) - 🆓 free (@MasonRemaley?)
- Nox Futura (1) - 🆓 free (@thebracket?)
- Monke Pizza (1) - ✔️ done by @kuviman in N26: Circle Race & Monke Pizza #803
- Learning Material Updates
- Learn WGPU (1) - ✔️ done by @sotrh in N26: Learn Wgpu #807
- Slides from GDC talk by Dan Olson (1, 2) - ✔️ done by @AngelOnFira in N26: Dan Olson GDC talk #804
- Herbert's Talk at GameDev Mini-Symposium (1) - 🆓 free (@thebracket?)
- Engine Updates
- godot-rust - ✔️ done by @Bromeon in N26: godot-rust #789
- ggez 0.6.1 & gwg 0.3.0 (1) - ✔️ done by @PSteinhaus in N26: good-web-game #786
- starframe - ✔️ done by @MoleTrooper in N26: Starframe #798
- rg3d 0.23 (1) - ✔️ done by @ozkriff in N26: rg3d, rpg-cli, Rust RPG Toolkit, hex pathfinding A* #814
- Rust RPG Toolkit (1) - ✔️ done by @ozkriff in N26: rg3d, rpg-cli, Rust RPG Toolkit, hex pathfinding A* #814
- Arcana - ✔️ done by @zakarumych in N26: Add Arcana #812
- Tooling Updates
- Borderlands 3 Save Editor (1, 2) ✔️ done by @AngelOnFira in N26: Borderlands Save #806
- sh4der-jockey (1, 2) - 🆓 free (@slerpyyy?)
- Library Updates
- wgpu/gfx-rs (1 - ✔️ done by @kvark in N26: Add wgpu and Rust Graphics Meetup-1 #794
- Matchbox (1, 2) - ✔️ done by @johanhelsing in N26: Matchbox #799
- Sparsey (1) - ✔️ done by @LechintanTudor in N26: Sparsey #800
- imgui-rs 0.8 (1) - ✔️ done by @sanbox-irl in N26: Imgui v0.8.0 #811
- rend3 0.1 & ktx2 (1) - ✔️ done by @cwfitzgerald in N26: Add rend3 and ktx2 #809
- bevy_verlet (1, 2) - ✔️ done by @ManevilleF in N26: bevy_verlet #801
- emergent (1, 2, 3) - ✔️ done by @PsichiX in N26: Emergent AI #813
- hecs v0.6.5 - ✔️ done by @Ralith in N26: hecs #808
- pixels 0.6 (1) - ✔️ done by @ozkriff in N26: rg3d, rpg-cli, Rust RPG Toolkit, hex pathfinding A* #814
- KAS GUI v0.10 (1) - ✔️ done by @ozkriff in N26: rg3d, rpg-cli, Rust RPG Toolkit, hex pathfinding A* #814
- bevy_loading (1) - 🆓 free (@inodentry?)
- Bevy Spicy Gamebase (1, 2) - 🆓 free (@TheNeikos?)
- hexagonal_pathfinding_astar (1) - ✔️ done by @ozkriff in N26: rg3d, rpg-cli, Rust RPG Toolkit, hex pathfinding A* #814
- Discussions (1, 2) - ✔️ done by @ozkriff
Final steps: