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Add optional intensity parameter for surfaces #314
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'Sets the surface intensity values,', | ||
'used for setting a color scale independent of z' | ||
].join(' ') | ||
}, | ||
zauto: colorscaleAttrs.zauto, | ||
zmin: colorscaleAttrs.zmin, | ||
zmax: colorscaleAttrs.zmax, |
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Ok, a couple things will need to happen here:
- rename
intensity
->surfacecolor
- add
cauto
,cmin
andcmax
(which will take up the role ofzauto
,zmin
andzmax
respectively) - move
zauto
,zmin
andzmax
to the bottom of the attribute object in a_deprecated
block (see example here) - add a backward-compatible block in
cleanData
:
if(trace.type === 'surface') {
if(trace.zauto) trace.cauto = trace.zauto;
delete trace.zauto
/* and so on for 'zmin' and 'zmax'
}
"zmin": 0, | ||
"zmax": "50" | ||
"cmin": 0, | ||
"cmax": "50" |
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The old zmin
and zmax
attributes should still work.
closed in favour of #347 |
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This resolves #308
Please note that this PR requires the following feature in gl-surface3d being merged:
gl-vis/gl-surface3d#6
To use the new intensity parameter for surface, you just pass in a
data_array
parameter type calledintensity
to the surface. The behavior is analogous to mesh3d traces.Example image:
CC @etpinard