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mesh3d: handle messy data #2630

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@alexcjohnson

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@alexcjohnson

Currently mesh3d does an in-place modification of the input data during supplyDefaults, noticed in the course of #2629. We should not be modifying the user data, rather making a new cleaned array, and we shouldn't be doing any of this in supplyDefaults either. Also in other places (like sankey) we reject non-integers rather than truncating, we should do that here too. This probably indicates there is other strange behavior there with messy data as well.

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