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#2060 fixes display of scatter lines containing extreme-out-of-view data (#403). We should investigate whether other trace types that exist in an infinite plane / space can handle data like that. I suspect the others will all or nearly all be substantially easier to clean up than scatter lines, likely just by limiting the data-to-pixel conversions (which we can't do with scatter lines because we need to preserve angles).
- scatter markers + text
- bar/histogram
- box
- carpet
- heatmap/contour map
- all the gl3d types (see also This data makes the surface algorithm blow up #179)
- all the gl2d types
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