Open
Description
I have the following code to be executed:
this.$.plot3d.on('plotly_click', function(d){
self.data[1].x.push(parseFloat(d.points[0].x))
self.data[1].y.push(parseFloat(d.points[0].y))
self.data[1].z.push(parseFloat(d.points[0].z))
redrawing = true
Plotly.redraw(self.$.plot3d);
})
It just adds a 3D point (x,y,z) to a trace and then it redraws the plot.
If I do like this, as far as I seen, the redraw method somewhere trigger again the plotly_click event and this cause a recursive loop.
I used an ugly workaround to fix this, which is the following:
this.$.plot3d.on('plotly_click', function(d){
if(!redrawing){
self.data[1].x.push(parseFloat(d.points[0].x))
self.data[1].y.push(parseFloat(d.points[0].y))
self.data[1].z.push(parseFloat(d.points[0].z))
redrawing = true
Plotly.redraw(self.$.plot3d);
} else {
redrawing = false
}
})
But it's not hte best way. Am I do correctly redrawing the graph in a listener? Is there any other way (maybe the right one) to redraw a graph after a point selection? Is this allowed?
Thank you