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Description
Is your feature request related to a problem? Please describe.
For big server ( with 100+ players ) default synchronization players cause unnecessary lags
Describe the solution you'd like
Introduce function for controlling this things. functions for:
- enable / disable default synchronization player with player
- setting which player should sync with which player ( normal,lightweight, none )
- manual synchronization, player A now become synchronized with player B ( once )
Describe alternatives you've considered
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Additional context
Example usage, problems with current
- you have RPG server with jobs system in interiors, why X players in interiors need to by synced with others outside interior ?
- race server, you have X races at one time, players from Race 1 don't need know where are players on Race 2, 3 etc.
- dayz server, i had many of theirs, and when someone sniper scoping, they saw player teleporting,