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Controlling player synchronization #658

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@CrosRoad95

Description

@CrosRoad95

Is your feature request related to a problem? Please describe.
For big server ( with 100+ players ) default synchronization players cause unnecessary lags

Describe the solution you'd like
Introduce function for controlling this things. functions for:

  1. enable / disable default synchronization player with player
  2. setting which player should sync with which player ( normal,lightweight, none )
  3. manual synchronization, player A now become synchronized with player B ( once )

Describe alternatives you've considered
/

Additional context
Example usage, problems with current

  1. you have RPG server with jobs system in interiors, why X players in interiors need to by synced with others outside interior ?
  2. race server, you have X races at one time, players from Race 1 don't need know where are players on Race 2, 3 etc.
  3. dayz server, i had many of theirs, and when someone sniper scoping, they saw player teleporting,

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