Description
Describe the bug
The control state that is set to true or 1 by one of the three functions will reset to false or 0 upon a player joining the game.
The said bug appears to be affecting both the three functions in the same way and presumably is on the side of the client.
Steps to reproduce
- Set the state of the control "forwards" to true or 1 with either one of the three functions.
-- Client-side
setControlState(localPlayer, "forwards", true)
-- setAnalogControlState(localPlayer, "forwards", 1)
-- setPedControlState(localPlayer, "forwards", true)
- Make another player join the server.
You can now observe that the local player is no longer moving forwards.
Version
Client: 1.6-release-22623
Server: 1.6-release-22596