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Player vehicle camera ignores collisions of placed objects when moving above certain speed #1921

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@LeXDDD

Description

@LeXDDD

Describe the bug

Camera ignores any placed object collisions when player in vehicle reaches certain speed.

To reproduce

  1. Create any building/road or any other, preferably big, object on map in clear space.
  2. Get into any vehicle that can accelerate and move beyond 40km/h.
  3. While in vehicle, move close to the placed object, rotate camera in the direction of placed object.
  4. When reached 40 km/h, camera will ignore created object collision and clip inside/past object.

Expected behaviour

Camera wont ignore objects collisions and will close up to player/move in front of the object, as it would when player moving in vehicle nearby any base game world objects.

Screenshots

0355
0352

Version

1.5.7-9.20358.0, 1.5.8
Windows 7

Additional context

https://www.youtube.com/watch?v=GsedO_5iSBY
This issue only occurs when player in vehicle, and total sum of velocity values in both x, and y is above ~0.4.
While on foot this doesnt seem to happen, despite player moving with same or higher velocity.
Any setCameraClip values dont affect issue in any way.
Seems like same effect, but affecting only player vehicle, can be spotted in base game when moving above 40km/h, which will make camera ignore player vehicle collision and clip through. Other than that one instance i was unable to find same effect affecting anything else in base game.

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