Closed
Description
Describe the bug
Updated my project from 1.3.0 to 1.4.0 with Unity 2020.1.17 and not all of my sources are compiled
To Reproduce
Can't really
Expected behavior
All sources compile
Environment (please complete the following information):
- Version 1.4.0
- Platform: Editor/Windows
- Unity version: 2020.1.17
- Build options: .Net 4.x
Additional context
The problem might come from the fact that we are using external .cs files added as unity packages. We have several projects included like:
[package.json]
"bimvisualizer.shared": "file:../../BimVisualizer.Shared",
These point to folders with .net standard 2.0 projects (which are using C#9.0) (also the bin and obj folders are renamed to .bin and .obj so unity will not try to use the dlls inside them). The errors seem to only come from one project where c# 9 and 8 are used, and not from the unity project.
Should I include another folder for assemblies in the settings?