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Add UniState to Design Patterns, fix UniTask link #52

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3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -330,7 +330,8 @@ Navigation:
* [Zenject](https://github.com/modesttree/Zenject) - depedency injection framework.
* [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation.
* [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5.
* [UniTask] (https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity.
* [UniTask](https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity.
* [UniState](https://github.com/bazyleu/UniState) - Code architecture framework for Unity, designed around State pattern.

## Utilities
* [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity.
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