Skip to content

[SPIRV][Vulkan] OpCapability Kernel being set on Shaders #140739

Open
@llvm-beanz

Description

@llvm-beanz

I'm seeing a few cases where Shaders are being generated with OpCapability Kernel applied in addition to OpCapability Shader. Seems like those two should be mutually exclusive.

Reproduction links:

Metadata

Metadata

Assignees

No one assigned

    Type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions