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| 1 | +using System; |
| 2 | +using System.Buffers; |
| 3 | +using System.Diagnostics; |
| 4 | +using System.Threading; |
| 5 | + |
| 6 | +namespace k8s |
| 7 | +{ |
| 8 | + // There may be already an async implementation that we can use: |
| 9 | + // https://github.com/StephenCleary/AsyncEx/wiki/AsyncProducerConsumerQueue |
| 10 | + // However, they focus on individual objects and may not be a good choice for use with fixed-with byte buffers |
| 11 | + |
| 12 | + /// <summary> |
| 13 | + /// Represents a bounded buffer. A dedicated thread can send bytes to this buffer (the producer); while another thread can |
| 14 | + /// read bytes from this buffer (the consumer). |
| 15 | + /// </summary> |
| 16 | + /// <remarks> |
| 17 | + /// This is a producer-consumer problem (or bounded-buffer problem), see https://en.wikipedia.org/wiki/Producer%E2%80%93consumer_problem |
| 18 | + /// </remarks> |
| 19 | + public class ByteBuffer : IDisposable |
| 20 | + { |
| 21 | + private const int DefaultBufferSize = 4 * 1024; // 4 KB |
| 22 | + private const int DefaultMaximumSize = 40 * 1024 * 1024; // 40 MB |
| 23 | + |
| 24 | + private readonly int maximumSize; |
| 25 | + private readonly AutoResetEvent dataAvailable = new AutoResetEvent(initialState: false); |
| 26 | + private readonly object lockObject = new object(); |
| 27 | + |
| 28 | + private byte[] buffer; |
| 29 | + private int bytesWritten = 0; |
| 30 | + private int bytesRead = 0; |
| 31 | + |
| 32 | + /// <summary> |
| 33 | + /// Used by a writer to indicate the end of the file. When set, the reader will be notified that no |
| 34 | + /// more data is available. |
| 35 | + /// </summary> |
| 36 | + private bool endOfFile; |
| 37 | + |
| 38 | + /// <summary> |
| 39 | + /// Initializes a new instance of the <see cref="ByteBuffer"/> class using the default buffer size and limit. |
| 40 | + /// </summary> |
| 41 | + public ByteBuffer() |
| 42 | + : this(DefaultBufferSize, DefaultMaximumSize) |
| 43 | + { |
| 44 | + } |
| 45 | + |
| 46 | + /// <summary> |
| 47 | + /// Initializes a new instance of the <see cref="ByteBuffer"/> class. |
| 48 | + /// </summary> |
| 49 | + /// <param name="bufferSize"> |
| 50 | + /// The initial buffer size. |
| 51 | + /// </param> |
| 52 | + /// <param name="maximumSize"> |
| 53 | + /// The maximum buffer size. |
| 54 | + /// </param> |
| 55 | + public ByteBuffer(int bufferSize, int maximumSize) |
| 56 | + { |
| 57 | + this.maximumSize = maximumSize; |
| 58 | + this.buffer = ArrayPool<byte>.Shared.Rent(bufferSize); |
| 59 | + this.endOfFile = false; |
| 60 | + } |
| 61 | + |
| 62 | + /// <summary> |
| 63 | + /// Gets the current buffer size. |
| 64 | + /// </summary> |
| 65 | + public int Size |
| 66 | + { |
| 67 | + get { return this.buffer.Length; } |
| 68 | + } |
| 69 | + |
| 70 | + /// <summary> |
| 71 | + /// Gets the offset from which the next byte will be read. Increased every time a caller reads data. |
| 72 | + /// </summary> |
| 73 | + public int ReadWaterMark |
| 74 | + { |
| 75 | + get; |
| 76 | + private set; |
| 77 | + } |
| 78 | + |
| 79 | + /// <summary> |
| 80 | + /// Gets the offset to which the next byte will be written. Increased every time a caller writes data. |
| 81 | + /// </summary> |
| 82 | + public int WriteWaterMark |
| 83 | + { |
| 84 | + get; |
| 85 | + private set; |
| 86 | + } |
| 87 | + |
| 88 | + /// <summary> |
| 89 | + /// Gets the amount of bytes availble for reading. |
| 90 | + /// </summary> |
| 91 | + public int AvailableReadableBytes |
| 92 | + { |
| 93 | + get |
| 94 | + { |
| 95 | + lock (this.lockObject) |
| 96 | + { |
| 97 | + if (this.ReadWaterMark == this.WriteWaterMark) |
| 98 | + { |
| 99 | + return 0; |
| 100 | + } |
| 101 | + else if (this.ReadWaterMark < this.WriteWaterMark) |
| 102 | + { |
| 103 | + return this.WriteWaterMark - this.ReadWaterMark; |
| 104 | + } |
| 105 | + else |
| 106 | + { |
| 107 | + return |
| 108 | + |
| 109 | + // Bytes available at the end of the array |
| 110 | + this.buffer.Length - this.ReadWaterMark |
| 111 | + |
| 112 | + // Bytes available at the start of the array |
| 113 | + + this.WriteWaterMark; |
| 114 | + } |
| 115 | + } |
| 116 | + } |
| 117 | + } |
| 118 | + |
| 119 | + /// <summary> |
| 120 | + /// Gets the amount of bytes available for writing. |
| 121 | + /// </summary> |
| 122 | + public int AvailableWritableBytes |
| 123 | + { |
| 124 | + get |
| 125 | + { |
| 126 | + lock (this.lockObject) |
| 127 | + { |
| 128 | + if (this.WriteWaterMark > this.ReadWaterMark) |
| 129 | + { |
| 130 | + return |
| 131 | + /* Available bytes at the end of the buffer */ |
| 132 | + this.buffer.Length - this.WriteWaterMark |
| 133 | + /* Available bytes at the start of the buffer */ |
| 134 | + + this.ReadWaterMark; |
| 135 | + } |
| 136 | + else if (this.WriteWaterMark == this.ReadWaterMark) |
| 137 | + { |
| 138 | + return this.buffer.Length; |
| 139 | + } |
| 140 | + else |
| 141 | + { |
| 142 | + return this.ReadWaterMark - this.WriteWaterMark; |
| 143 | + } |
| 144 | + } |
| 145 | + } |
| 146 | + } |
| 147 | + |
| 148 | + /// <inheritdoc/> |
| 149 | + public void Dispose() |
| 150 | + { |
| 151 | + ArrayPool<byte>.Shared.Return(this.buffer); |
| 152 | + } |
| 153 | + |
| 154 | + /// <summary> |
| 155 | + /// Writes bytes to the buffer. |
| 156 | + /// </summary> |
| 157 | + /// <param name="data"> |
| 158 | + /// The source byte array from which to read the bytes. |
| 159 | + /// </param> |
| 160 | + /// <param name="offset"> |
| 161 | + /// The offset of the first byte to copy. |
| 162 | + /// </param> |
| 163 | + /// <param name="length"> |
| 164 | + /// The amount of bytes to copy. |
| 165 | + /// </param> |
| 166 | + public void Write(byte[] data, int offset, int length) |
| 167 | + { |
| 168 | + lock (this.lockObject) |
| 169 | + { |
| 170 | + // Does the data fit? |
| 171 | + // We must make sure that ReadWaterMark != WriteWaterMark; that would indicate 'all data has been read' instead |
| 172 | + // instead of 'all data must be read' |
| 173 | + if (this.AvailableWritableBytes <= length) |
| 174 | + { |
| 175 | + // Grow the buffer |
| 176 | + this.Grow(this.buffer.Length + length - this.AvailableWritableBytes + 1); |
| 177 | + } |
| 178 | + |
| 179 | + // Write the data; first the data that fits between the write watermark and the end of the buffer |
| 180 | + int availableBeforeWrapping = this.buffer.Length - this.WriteWaterMark; |
| 181 | + |
| 182 | + Array.Copy(data, offset, this.buffer, this.WriteWaterMark, Math.Min(availableBeforeWrapping, length)); |
| 183 | + this.WriteWaterMark += Math.Min(availableBeforeWrapping, length); |
| 184 | + |
| 185 | + if (length > availableBeforeWrapping) |
| 186 | + { |
| 187 | + Array.Copy(data, offset + availableBeforeWrapping, this.buffer, 0, length - availableBeforeWrapping); |
| 188 | + this.WriteWaterMark = length - availableBeforeWrapping; |
| 189 | + } |
| 190 | + |
| 191 | + this.bytesWritten += length; |
| 192 | + Debug.Assert(this.bytesRead + this.AvailableReadableBytes == this.bytesWritten); |
| 193 | + } |
| 194 | + |
| 195 | + this.dataAvailable.Set(); |
| 196 | + } |
| 197 | + |
| 198 | + /// <summary> |
| 199 | + /// Stops writing data to the buffer, indicating that the end of file has been reached. |
| 200 | + /// </summary> |
| 201 | + public void WriteEnd() |
| 202 | + { |
| 203 | + lock (this.lockObject) |
| 204 | + { |
| 205 | + this.endOfFile = true; |
| 206 | + this.dataAvailable.Set(); |
| 207 | + } |
| 208 | + } |
| 209 | + |
| 210 | + /// <summary> |
| 211 | + /// Reads bytes from the buffer. |
| 212 | + /// </summary> |
| 213 | + /// <param name="data"> |
| 214 | + /// The byte array into which to read the data. |
| 215 | + /// </param> |
| 216 | + /// <param name="offset"> |
| 217 | + /// The offset at which to start writing the bytes. |
| 218 | + /// </param> |
| 219 | + /// <param name="count"> |
| 220 | + /// The amount of bytes to read. |
| 221 | + /// </param> |
| 222 | + /// <returns> |
| 223 | + /// The total number of bytes read. |
| 224 | + /// </returns> |
| 225 | + public int Read(byte[] data, int offset, int count) |
| 226 | + { |
| 227 | + while (this.AvailableReadableBytes == 0 && !this.endOfFile) |
| 228 | + { |
| 229 | + this.dataAvailable.WaitOne(); |
| 230 | + } |
| 231 | + |
| 232 | + int toRead = 0; |
| 233 | + |
| 234 | + lock (this.lockObject) |
| 235 | + { |
| 236 | + // Signal the end of file to the caller. |
| 237 | + if (this.AvailableReadableBytes == 0 && this.endOfFile) |
| 238 | + { |
| 239 | + return 0; |
| 240 | + } |
| 241 | + |
| 242 | + toRead = Math.Min(this.AvailableReadableBytes, count); |
| 243 | + |
| 244 | + int availableBeforeWrapping = this.buffer.Length - this.ReadWaterMark; |
| 245 | + |
| 246 | + Array.Copy(this.buffer, this.ReadWaterMark, data, offset, Math.Min(availableBeforeWrapping, toRead)); |
| 247 | + this.ReadWaterMark += Math.Min(availableBeforeWrapping, toRead); |
| 248 | + |
| 249 | + if (toRead > availableBeforeWrapping) |
| 250 | + { |
| 251 | + Array.Copy(this.buffer, 0, data, offset + availableBeforeWrapping, toRead - availableBeforeWrapping); |
| 252 | + this.ReadWaterMark = toRead - availableBeforeWrapping; |
| 253 | + } |
| 254 | + |
| 255 | + this.bytesRead += toRead; |
| 256 | + Debug.Assert(this.bytesRead + this.AvailableReadableBytes == this.bytesWritten); |
| 257 | + } |
| 258 | + |
| 259 | + return toRead; |
| 260 | + } |
| 261 | + |
| 262 | + /// <summary> |
| 263 | + /// Increases the buffer size. Any call to this method must be protected with a lock. |
| 264 | + /// </summary> |
| 265 | + /// <param name="size"> |
| 266 | + /// The new buffer size. |
| 267 | + /// </param> |
| 268 | + private void Grow(int size) |
| 269 | + { |
| 270 | + if (size > this.maximumSize) |
| 271 | + { |
| 272 | + throw new OutOfMemoryException(); |
| 273 | + } |
| 274 | + |
| 275 | + var newBuffer = ArrayPool<byte>.Shared.Rent(size); |
| 276 | + |
| 277 | + if (this.WriteWaterMark <= this.ReadWaterMark) |
| 278 | + { |
| 279 | + // Copy the data at the start |
| 280 | + Array.Copy(this.buffer, 0, newBuffer, 0, this.WriteWaterMark); |
| 281 | + |
| 282 | + int trailingDataLength = this.buffer.Length - this.ReadWaterMark; |
| 283 | + Array.Copy(this.buffer, |
| 284 | + sourceIndex: this.ReadWaterMark, |
| 285 | + destinationArray: newBuffer, |
| 286 | + destinationIndex: newBuffer.Length - trailingDataLength, |
| 287 | + length: trailingDataLength); |
| 288 | + |
| 289 | + this.ReadWaterMark += newBuffer.Length - this.buffer.Length; |
| 290 | + } |
| 291 | + else |
| 292 | + { |
| 293 | + // ... [Read WM] ... [Write WM] ... [newly available space] |
| 294 | + Array.Copy(this.buffer, 0, newBuffer, 0, this.buffer.Length); |
| 295 | + } |
| 296 | + |
| 297 | + ArrayPool<byte>.Shared.Return(this.buffer); |
| 298 | + this.buffer = newBuffer; |
| 299 | + |
| 300 | + Debug.Assert(this.bytesRead + this.AvailableReadableBytes == this.bytesWritten); |
| 301 | + } |
| 302 | + } |
| 303 | +} |
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