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CHANGELOG.md

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### Changed:
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- `[SerializeField]` snippet changed to `sfield` (#44)
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- `[SerializeField]` snippet changed to `sfield` ([#44](https://github.com/kleber-swf/vscode-unity-code-snippets/issues/44))
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- Several internal changes to better performance and maintainability
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### Fixed:
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- `StateMachineBehaviour` class template indent fix (#43)
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- `StateMachineBehaviour` class template indent fix ([#43](https://github.com/kleber-swf/vscode-unity-code-snippets/issues/43))
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## [2.2.5] - 2023-08-06
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README.md

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Create game classes like `MonoBehaviours`, `NetworkBehaviours` and `StateMachineBehaviours` easily. Also create common methods like `Start()`, `Update()` or `OnTriggerEnter2D()` and log calls.
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![MonoBehaviour](./images/doc/usage-01.gif)
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![MonoBehaviour](./images/usage-01.gif)
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### Editor
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Create Editor classes like `Editor`, `EditorWindow` and `PropertyDrawer` as easy as it can be.
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![Unity Editor](./images/doc/usage-02.gif)
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![Unity Editor](./images/usage-02.gif)
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### ScriptableObject
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You never remember the property that goes with the `ScriptableObject` to create it via Unity create menu? Not a problem.
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![ScriptableObject](./images/doc/usage-03.gif)
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![ScriptableObject](./images/usage-03.gif)
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## Installation
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#### K&R style
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![K&R Indentation style](./images/doc/kr.png)
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![K&R Indentation style](./images/kr.png)
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#### Allman style
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![Allman Indentation style](./images/doc/allman.png)
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![Allman Indentation style](./images/allman.png)
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### Use Private Keyword
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Adds the `private` accessor keyword to private members. Default: `true`.
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#### No private keyword
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![No private keyword](./images/doc/no-private.png)
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![No private keyword](./images/no-private.png)
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### Auto Complete: Classes
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package.json

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"lint": "eslint src --ext ts",
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"test": "node ./out/test/runTest.js",
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"vsce:build": "vsce package",
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"vsce:publish": "vsce publish"
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"vsce:publish": "vsce publish; echo \"Don't forget to publish to https://open-vsx.org/\""
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},
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"devDependencies": {
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"@types/vscode": "^1.80.0",

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