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README.md

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@@ -18,19 +18,19 @@ It takes advantage of latest Visual Studio Code snippets features to create the
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Create game classes like `MonoBehaviours`, `NetworkBehaviours` and `StateMachineBehaviours` easily. Also create common methods like `Start()`, `Update()` or `OnTriggerEnter2D()` and log calls.
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![MonoBehaviour](./images/doc/usage-01.gif)
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![MonoBehaviour](./images/usage-01.gif)
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### Editor
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Create Editor classes like `Editor`, `EditorWindow` and `PropertyDrawer` as easy as it can be.
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![Unity Editor](./images/doc/usage-02.gif)
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![Unity Editor](./images/usage-02.gif)
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### ScriptableObject
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You never remember the property that goes with the `ScriptableObject` to create it via Unity create menu? Not a problem.
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![ScriptableObject](./images/doc/usage-03.gif)
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![ScriptableObject](./images/usage-03.gif)
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## Installation
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#### K&R style
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![K&R Indentation style](./images/doc/kr.png)
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![K&R Indentation style](./images/kr.png)
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#### Allman style
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![Allman Indentation style](./images/doc/allman.png)
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![Allman Indentation style](./images/allman.png)
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### Use Private Keyword
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Adds the `private` accessor keyword to private members. Default: `true`.
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#### No private keyword
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![No private keyword](./images/doc/no-private.png)
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![No private keyword](./images/no-private.png)
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### Auto Complete: Classes
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