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Settings
Class which handles the cascading settings system. Wraps a Dictionary.
None
empty
: Returns a new empty settings object.
baseDict
: The underlying dictionary
Keys
: The keys for the underlying dictionary
Item(System.String)
: Get a setting value. If it is not found, the request will cascade upwards in each parent setting until one is found. If one is never found, it will return null.
UXF.Settings.UXF.Settings(System.Collections.Generic.Dictionary{System.String,System.Object})
Creates Settings instance from dictionary
Parameters
dict
:
UXF.Settings.SetParent(UXF.Settings)
Sets the parent setting object, which is accessed when a setting is not found in the dictionary.
Parameters
parent
:
UXF.Settings.Add(System.String,System.Object)
Add a new setting to the dictionary
Parameters
k
: Key
v
: Value
Note: This file was automatically generated
๐ง Core topics
- ๐ Background
- โจ UXF 2.0
- โ๏ธ Compatibility
- ๐ถ๏ธ Oculus Quest Setup
- ๐ญ Concepts
- ๐ ๏ธ Get started
- ๐ Examples
- ๐ฅ๏ธ Built-in UI
- ๐ Session generation
- โฐ Events
- ๐ Data collection
- โ๏ธ Collect custom data
- ๐ Custom Data Handler
- ๐ Remote Data Collection
- ๐๏ธ WebGL DynamoDB setup
- ๐ Processing DynamoDB CSVs
- ๐ซ HTTP Post Setup
- ๐ง Settings system
- ๐๐ฝ Tracker system
- ๐ Logging system
โ ๏ธ Common issues- ๐ผ๏ธ Multi-scene experiments
- ๐บ Videos
- ๐จโ๐ Full written tutorial
- ๐ฆ Asset links
- ๐จโ๐ซ Unity tutorial links
- ๐ Useful code snippets
- ๐ก Programming ideas
- ๐งฎ Example R processing