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Logging system
Jack Brookes edited this page Nov 28, 2020
ยท
6 revisions
UXF Automatically Logs all Debug.Log
calls within a Session to the session folder as log.csv
. That means if you write Debug.Log("Something happened!")
you will see Something happened!
, along with the timestamp in the log.csv
file in the session folder. This is handled by the Session Logger component. This can be used to log the time that events occur throughout the session but this is not recommended in most cases; recording timestamps as results in the data collection system is often preferable.
You can call UXF.SessionLogger.instance.Log("my message...");
to log a message at any time. This will be stored in the log output.
๐ง Core topics
- ๐ Background
- โจ UXF 2.0
- โ๏ธ Compatibility
- ๐ถ๏ธ Oculus Quest Setup
- ๐ญ Concepts
- ๐ ๏ธ Get started
- ๐ Examples
- ๐ฅ๏ธ Built-in UI
- ๐ Session generation
- โฐ Events
- ๐ Data collection
- โ๏ธ Collect custom data
- ๐ Custom Data Handler
- ๐ Remote Data Collection
- ๐๏ธ WebGL DynamoDB setup
- ๐ Processing DynamoDB CSVs
- ๐ซ HTTP Post Setup
- ๐ง Settings system
- ๐๐ฝ Tracker system
- ๐ Logging system
โ ๏ธ Common issues- ๐ผ๏ธ Multi-scene experiments
- ๐บ Videos
- ๐จโ๐ Full written tutorial
- ๐ฆ Asset links
- ๐จโ๐ซ Unity tutorial links
- ๐ Useful code snippets
- ๐ก Programming ideas
- ๐งฎ Example R processing