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Jack Brookes edited this page May 30, 2018 ยท 13 revisions

Our Session component contains our Block objects, each of which contains Trial objects. These need to be manually created and ordered in the way our experiment requires.

Generation

A common way to generate the blocks and trials for the session would be to call a generation method using the OnSessionBegin UnityEvent. create a new Monobehaviour (Unity C# Component) attached

Why?

It is very common in human behaviour research to change the structure of the session

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