Description
Hey there hammmm!
I guess this is the most direct way to contact you. I pulled your project two days ago while working on an experiment to do quad patch tessellation. This was the easiest way I could find to import a model with quad faces instead of triangles.
I added a "quad mode" public variable and a few new code paths to import a mesh with actual quads (now supported by Unity4).
I've forked your project and am about to commit the new code, but I'd love to merge them back together, since the original functionality is still all there.
My next step here is to try to optimize the mesh that is created, since there seem to be a LOT of extra verts due to the way the triangles are connected. I'll let you know how that goes.
Thanks again for posting this project. It saved me QUITE a bit of time! :)