Description
[READ] For Firebase Unity SDK question, please report to Firebase Unity Sample
Once you've read this section and determined that your issue is appropriate for this repository, please delete this section.
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2021.3.4f
- External Dependency Manager version:
- Source you installed EDM4U: 1.2.171 (.unitypackage or Unity Package Manager)
- Features in External Dependency Manager in use: external-dependency-manager-1.2.171.unitypackage
- Plugins SDK in use: Firebase SDK 9.0.0
- Platform you are using the Unity editor on: MAC
[REQUIRED] Please describe the question here:
issue environment :
step1 :
Empty project + Firebase SDK 9.0.0 (FirebaseAnalytics.unitypackage +FirebaseMessaging.unitypackage) + ../Assets/Plugins/Android/google-services.json
step2 : build setting > android Swich plarform
step3 : "Please fix your Bundle ID" pop-up appears > Click apply
[Error Occurred]
AmbiguousMatchException: Ambiguous match found.
System.RuntimeType.GetMethodImplCommon (System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at <1588c740f0bf425e9cee2e65d80c07e7>:0)
System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at <1588c740f0bf425e9cee2e65d80c07e7>:0)
System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) (at <1588c740f0bf425e9cee2e65d80c07e7>:0)
System.Type.GetMethod (System.String name) (at <1588c740f0bf425e9cee2e65d80c07e7>:0)
GooglePlayServices.UnityCompat.SetUnity56AndAboveApplicationIdentifier (UnityEditor.BuildTarget buildTarget, System.String applicationIdentifier) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/UnityCompat.cs:464)
GooglePlayServices.UnityCompat.SetApplicationId (UnityEditor.BuildTarget buildTarget, System.String applicationIdentifier) (at /Users/chkuang/Workspace/git/unity-jar-resolver/source/AndroidResolver/src/UnityCompat.cs:513)
Firebase.Editor.GenerateXmlFromGoogleServicesJson+<>c.b__40_0 (System.String selectedBundleId) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/GenerateXmlFromGoogleServicesJson.cs:499)
Firebase.Editor.ChooserDialog.OnGUI () (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/ChooserDialog.cs:117)
UnityEditor.HostView.OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:266)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:372)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:693)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:665)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:658)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:618)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:607)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:535)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/EventHandler.cs:151)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:88)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:381)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:344)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:306)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:270)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:372)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs:222)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/Panel.cs:419)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:468)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:211)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/buildslave/unity/build/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
What should be done in the above case?