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Fix bug to check parent file when meta is checked #924
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queerviolet
suggested changes
Oct 4, 2018
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Looks good!
I think the multilevel test is would be nice, but if you think it'll be too much of a pain / not worth it, it is definitely not a hill I will die on or ask you to die upon.
@queerviolet 🏆. That was a good call. You made me find two bugs. |
queerviolet
suggested changes
Oct 5, 2018
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Yay! I have one more test request, then this looks good to go. 🙏
queerviolet
approved these changes
Oct 5, 2018
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Fixes #913
As a result of an item having it's check state changed in our tree lists, the check state of it's parents or children might need to be changed.
When performing this action from
TreeBase<TNode, TData>
we need to be sure to callAddCheckedNode(...)
orRemoveCheckedNode(...)
when those items are not folders. Those functions are overloaded and allow derived classes to set some additional state.In order to do this cleanly, all nodes check states are now being changed through a central overloaded method.
Unity/src/GitHub.Api/UI/TreeBase.cs
Lines 303 to 328 in d8d92c9