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33 changes: 33 additions & 0 deletions docs/platforms/unreal/game-consoles/index.mdx
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---
title: Game Consoles
description: "Learn how to configure your SDK to capture errors on game consoles."
sidebar_order: 7
---

Sentry supports Xbox and PlayStaytion via the Unreal Engine SDK extensions. The access to these is given by sending an invite to private repositories on GitHub after you complete the middleware verification process.

## Xbox

To start using Sentry Unreal Engine SDK extension in your Xbox games [complete Microsoft Game Development Kit (GDK) Middleware verification process](https://developer.microsoft.com/en-us/games/support/request-gdkx-middleware).

We'll receive your request and get back to you with the next steps.

----

"Microsoft", "Xbox" are trademarks of the Microsoft group of companies.

## PlayStation

To start using Sentry Unreal Engine SDK extension in your PS5 games head over to [PlayStation Partners](https://partners.playstation.net/) - *Development* -> *Tools & Middleware* and confirm your developer status after locating *Sentry* in the *Network* category by clicking on *Confirm developer status*.

We'll receive your request and get back to you with the next steps.

<Alert>

Crash capturing on PlayStation doesn't require the Unreal Engine SDK, but in order to add tags and other context, you'll need to install it along with the corresponding plugin extension.

</Alert>

----

"PlayStation", "PS5" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.