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[Bug] Crash on Quit when using Analytics, Crashlytics, and Remote Config #570

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@a-maurice

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@a-maurice

[REQUIRED] Please fill in the following fields:

  • Unity editor version: unity 2020.3.22f1 (but seems like all)
  • Firebase Unity SDK version: Since 8.6.1
  • Source you installed the SDK: unitypackage
  • Problematic Firebase Component: Analytics, Crashlytics, and Remote Config
  • Other Firebase Components in use: N/A
  • Additional SDKs you are using: Unknown
  • Platform you are using the Unity editor on: Mac
  • Platform you are targeting: Android
  • Scripting Runtime: IL2CPP
  • Pre-built SDK from the website or open-source from this repo: Prebuilt

[REQUIRED] Please describe the issue here:

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)

Steps to reproduce:

One of the issues flagged in firebase/quickstart-unity#1193 (comment). It seems like there is a problem when the application is shutting down that can result in a crash. There are a variety of users with different reports, but nothing concrete on reproduction steps, but the most relevant apis are Analytics, Crashlytics, and possibly Remote Config (though it isn't always included).

A possible way to reproduce the problem is adding a call to Unity's Application.Quit(), and watching the logs to see if anything odd appears.

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