Open
Description
I am seeing a consistent errors when trying to create or sign in users in the Unity Editor and on iOS device (Android not attempted yet). Both CreateUserWithEmailAndPasswordAsync and SignInWithEmailAndPasswordAsync throw errors caused by internal errors.
No doubt I am doing something wrong, but I'm struggling to dig out what the underlying issues are.
The bug report as such is that the exceptions should contain more detail of the fault so that developers can fix the issues
CreateUserWithEmailAndPasswordAsync encountered an error: System.AggregateException: One or more errors occurred. ---> System.AggregateException: One or more errors occurred. ---> Firebase.FirebaseException: An internal error has occurred.
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.AggregateException: One or more errors occurred. ---> Firebase.FirebaseException: An internal error has occurred.
--- End of inner exception stack trace ---
---> (Inner Exception #0) Firebase.FirebaseException: An internal error has occurred.<---
<---
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [Z:\tmp\tmp.SQ3tdXfbub\firebase\app\client\unity\src\Platform\ExceptionAggregator.cs:113] Firebase.ExceptionAggregator:Wrap (System.Action)
#5 (Mono JIT Code) [Z:\tmp\tmp.SQ3tdXfbub\firebase\app\client\unity\src\Platform\Dispatcher.cs:123] Firebase.Dispatcher:PollJobs ()
#6 (Mono JIT Code) [Z:\tmp\tmp.SQ3tdXfbub\firebase\app\client\unity\src\Unity\FirebaseHandler.cs:208] Firebase.Platform.FirebaseHandler:Update ()
#7 mono_jit_runtime_invoke
#8 do_runtime_invoke
#9 mono_runtime_invoke
#10 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#11 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#12 MonoBehaviour::CallMethodIfAvailable(int)
#13 MonoBehaviour::CallUpdateMethod(int)
#14 void BaseBehaviourManager::CommonUpdate<BehaviourManager>()
#15 BehaviourManager::Update()
#16 InitPlayerLoopCallbacks()::UpdateScriptRunBehaviourUpdateRegistrator::Forward()
#17 ExecutePlayerLoop(NativePlayerLoopSystem*)
SignInWithEmailAndPasswordAsync:
SignInWithEmailAndPasswordAsync encountered an error: System.AggregateException: One or more errors occurred. ---> System.AggregateException: One or more errors occurred. ---> Firebase.FirebaseException: An internal error has occurred.
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.AggregateException: One or more errors occurred. ---> Firebase.FirebaseException: An internal error has occurred.
--- End of inner exception stack trace ---
---> (Inner Exception #0) Firebase.FirebaseException: An internal error has occurred.<---
<---
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 (Mono JIT Code) [Z:\tmp\tmp.5N3Xss3REC\firebase\app\client\unity\task-extension\TaskExtension.cs:128] Firebase.Extensions.TaskExtension/<ContinueWithOnMainThread>c__AnonStorey8`1/<ContinueWithOnMainThread>c__AnonStorey9<T_REF>:<>m__0 ()
#5 (Mono JIT Code) [Z:\tmp\tmp.SQ3tdXfbub\firebase\app\client\unity\src\Platform\ExceptionAggregator.cs:113] Firebase.ExceptionAggregator:Wrap (System.Action)
#6 (Mono JIT Code) [Z:\tmp\tmp.SQ3tdXfbub\firebase\app\client\unity\src\Platform\Dispatcher.cs:123] Firebase.Dispatcher:PollJobs ()
#7 (Mono JIT Code) [Z:\tmp\tmp.SQ3tdXfbub\firebase\app\client\unity\src\Unity\FirebaseHandler.cs:208] Firebase.Platform.FirebaseHandler:Update ()
#8 mono_jit_runtime_invoke
#9 do_runtime_invoke
#10 mono_runtime_invoke
#11 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#12 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#13 MonoBehaviour::CallMethodIfAvailable(int)
#14 MonoBehaviour::CallUpdateMethod(int)
#15 void BaseBehaviourManager::CommonUpdate<BehaviourManager>()
#16 BehaviourManager::Update()
#17 InitPlayerLoopCallbacks()::UpdateScriptRunBehaviourUpdateRegistrator::Forward()
#18 ExecutePlayerLoop(NativePlayerLoopSystem*)
#19 ExecutePlayerLoop(NativePlayerLoopSystem*)
#20 PlayerLoop()
#21 PlayerLoopController::UpdateScene(bool)
#22 PlayerLoopController::UpdateSceneIfNeeded()
#23 Application::TickTimer()
#24 -[EditorApplication TickTimer]
#25 __NSFireTimer
#26 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#27 __CFRunLoopDoTimer
#28 __CFRunLoopDoTimers
#29 __CFRunLoopRun
#30 CFRunLoopRunSpecific
#31 RunCurrentEventLoopInMode
#32 ReceiveNextEventCommon
#33 _BlockUntilNextEventMatchingListInModeWithFilter
#34 _DPSNextEvent
#35 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#36 -[NSApplication run]
#37 NSApplicationMain
#38 EditorMain(int, char const**)
#39 main
#40 start