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optimize textures with TexturesUV and save as obj file  #1277

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@Jiakui

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@Jiakui

Dear author,

Can I optimize textures with TexturesUV with given image , geometry, and camera pose, then save the result as obj file so that I can view the textured mesh in the MeshLab software?

Is the TexturesUV rendering process fully differentiable ?

Thanks !

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