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Mac CCResponder refactoring #1191
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Merged
slembcke
merged 11 commits into
cocos2d:develop
from
andykorth:CCDirector/ResponderRefactoring
Feb 11, 2015
Merged
Mac CCResponder refactoring #1191
slembcke
merged 11 commits into
cocos2d:develop
from
andykorth:CCDirector/ResponderRefactoring
Feb 11, 2015
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@@ -133,13 +133,13 @@ - (void) mouseUpOutside:(NSEvent*)event | |||
[self inputUpOutside]; | |||
} | |||
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- (void) mouseDragged:(NSEvent*)event | |||
- (void) mouseDragged:(NSEvent*)event button:(CCMouseButton) button | |||
{ | |||
CGPoint dragPos = [event locationInNode:self]; | |||
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[self inputDraggedWithPos:dragPos]; |
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This needs an if(button == left) check.
…ector/ResponderRefactoring Conflicts: cocos2d/CCResponderManager.m
…ector/ResponderRefactoring Conflicts: cocos2d/CCResponder.m
…rRefactoring Conflicts: cocos2d-tests.xcodeproj/project.pbxproj
Is there anything better we can do than "other" mouse button? It seems really odd after using it. |
This was referenced Feb 18, 2015
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Refactoring the Mac input code with these goals:
[CCDirector bind:]
calls- there were too many before due tot he copy-pasted codeThe API for handling mouse events has been reduced from 9 methods to 3. Before, we had
mouseUp
(left mouse button),rightMouseUp
, andotherMouseUp
, etc. Now,mouseUp
is passed a CCMouseButton. I'd like feedback on that change.The CCMouseButton enum was moved between headers. I considered removing it in favor of the already existing NSEventType enum. However, I decided against changing the existing code for compatibility and because those events are sort of complicated, they encapsulate both mouse button and state:
NSLeftMouseDown
,NSOtherMouseUp
, etc. Thoughts on that would be appreciated also.In this pull request, the commits are well organized, so you might want to review it by going through each commit one at a time. The purposes of each change should be quite clear that way.