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Description
It would be great to have an option to pause only physics so the animations still work. My node structure looks like this:
CCScene
-- CCPhysicsNode
-- CCSpriteBatchNode
-- Game elements
When a user hits pause button, CCPhysicsNode is paused and transparent pause layer slides down. It also pauses every child node CCPhysicsNode have recursively. It looks way better if animations like rotating coins are still rotating. To achieve that I am currently extending CCPhysicsNode. Do you think cocos2d needs this feature built-in?