Skip to content

fix(ng-add): allow using noop animations #13429

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Conversation

devversion
Copy link
Member

@devversion devversion commented Oct 4, 2018

  • Currently we always install @angular/animations and add the BrowserAnimationsModule to the project module. There should be a prompt/option that allows developers to use the NoopAnimationsModule.

  • No longer adds the BrowserAnimationsModule if the project already uses the NoopAnimationsModule (avoiding magic). Same applies for the NoopAnimationsModule. We won't add the noop animations module if the browser animations module is configured.

@devversion devversion added pr: merge safe target: major This PR is targeted for the next major release labels Oct 4, 2018
@devversion devversion requested a review from jelbourn as a code owner October 4, 2018 17:27
@googlebot googlebot added the cla: yes PR author has agreed to Google's Contributor License Agreement label Oct 4, 2018

describe('animations disabled', () => {

it('should not add @angular/animations to package.json', () => {
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Isn't this always required, though, since @angular/material imports stuff from @angular/animations?

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think it depends from where people import. Most imports from @angular/animations are just types that won't be part of the JS.

My reasoning for this option was just that there might be people who don't want the schematics to touch their package.json/app.module.ts. For the general public, I think it would be better if we just add the NoopAnimationsModule or BrowserAnimationsModule and always ensure @angular/animations is set up?

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It's probably worth checking, but I'm reasonable sure that the app won't build if @angular/animations isn't installed. I don't want there to be any paths where the user ends up with an app that doesn't build.

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Yeah, it would be wrong to open any "path" where the user ends up with an application that doesn't build.

I've updated this PR to either add the NoopAnimationsModule or BrowserAnimationsModule. This also includes a safety check that ensures that we don't "magically" add the BrowserAnimationsModule or NoopAnimationsModule if the project already explicitly uses an animation module. Please have another look.

@devversion devversion force-pushed the feat/ng-add-allow-disabling-animations branch 3 times, most recently from 0398dce to 36f448d Compare October 4, 2018 19:24
@devversion devversion changed the title feat(ng-add): allow skipping animation setup feat(ng-add): allow using noop animations Oct 4, 2018
Copy link
Member

@jelbourn jelbourn left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@jelbourn jelbourn added pr: lgtm action: merge The PR is ready for merge by the caretaker labels Oct 4, 2018
* Currently we always install `@angular/animations` and add the `BrowserAnimationsModule` to the project module. There should be a prompt/option that allows developers to use the `NoopAnimationsModule`.

* Also no longer adds the `BrowserAnimationsModule` if the project already uses the `NoopAnimationsModule` (avoiding magic). Same applies for the `NoopAnimationsModule`. We won't add the noop animations module if the browser animations module is configured.

Handle existing animation modules
@devversion devversion force-pushed the feat/ng-add-allow-disabling-animations branch from 36f448d to 2ac6eaf Compare October 4, 2018 19:48
@devversion devversion changed the title feat(ng-add): allow using noop animations fix(ng-add): allow using noop animations Oct 4, 2018
@vivian-hu-zz vivian-hu-zz merged commit 15a1ab7 into angular:master Oct 4, 2018
roboshoes pushed a commit to roboshoes/material2 that referenced this pull request Oct 23, 2018
* Currently we always install `@angular/animations` and add the `BrowserAnimationsModule` to the project module. There should be a prompt/option that allows developers to use the `NoopAnimationsModule`.

* Also no longer adds the `BrowserAnimationsModule` if the project already uses the `NoopAnimationsModule` (avoiding magic). Same applies for the `NoopAnimationsModule`. We won't add the noop animations module if the browser animations module is configured.

Handle existing animation modules
@angular-automatic-lock-bot
Copy link

This issue has been automatically locked due to inactivity.
Please file a new issue if you are encountering a similar or related problem.

Read more about our automatic conversation locking policy.

This action has been performed automatically by a bot.

@angular-automatic-lock-bot angular-automatic-lock-bot bot locked and limited conversation to collaborators Sep 9, 2019
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
action: merge The PR is ready for merge by the caretaker cla: yes PR author has agreed to Google's Contributor License Agreement target: major This PR is targeted for the next major release
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants