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fix(ngMessages): prevent race condition with ngAnimate #12903
Merged
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If
ngMessage
tried to add a message back in that was about to be removedafter an animation, the NgMessageController got confused and tried to detach
the newly added message, when the pending node was destroyed.
This change applies a unique
attachId
to the message object and its DOMnode when it is attached. This is then checked when a DOM node is being
destroyed to prevent unwanted calls to
detach
.Closes #12856