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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,6 @@ Applying the 3 simple rules of flocking
https://gamedevelopment.tutsplus.com/tutorials/3-simple-rules-of-flocking-behaviors-alignment-cohesion-and-separation--gamedev-3444


A.I. Behaviour trees: it is a Normal Tree that can contains a ( selector, Composite, Decorator, Sequence, leaf)
A.I. Behaviour trees: It is a Normal Tree that can contain a ( selector, Composite, Decorator, Sequence, leaf)
a Selector can contain multiple leafs but only runs one leaf, a composite is like the header to hold a selector or decorator, decorator runs only 1 thing down it, Sequence runs multiple leaves as long as the leaf is returning success.
https://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php
https://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php