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cachedData changed from internal to public #552

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merged 1 commit into from
May 7, 2018

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DawidMoza
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Custom Effects that aren't inside Runtime directory aren't allowed to use cachedData under Unity 2017.3.0f3. Everything works fine under 2017.1, but not in that case. And actually cachedData is the only way to use Spline since even buit-in ColorGrading.cs does it.

Custom Effects that aren't inside Runtime directory aren't allowed to use cachedData under Unity 2017.3.0f3. Everything works fine under 2017.1, but not in that case. And actually cachedData is the only way to use Spline since even buit-in ColorGrading.cs does it.
@Chman Chman self-requested a review May 7, 2018 08:18
@Chman Chman merged commit 3369f72 into Unity-Technologies:v2 May 7, 2018
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