Welcome to my GitHub! I’m a curious and creative developer who thrives at the intersection of game design, AI simulation, and low-level systems. Whether it's simulating civilizations in Roblox, crafting custom programming languages, or building 3D engines in C++, I'm always exploring new frontiers in tech.
I don't often use HTML but...
- Roblox Creator: I’ve built unique experiences like:
- A 3D Gartic Phone game with synchronized teleport/build mechanics.
- “Don’t Touch the Computer” – a chaos-fueled minigame of computer-triggered events.
- Civilization simulators where tiny humans evolve in a player-modified world.
- Strategy and PvP games with construction, sabotage, and tower warfare.
- Procedural Generation Fan: I’ve coded random cities, urbex maps, and Lego Worlds-style terrain.
- C++ Developer: With a love for bitwise logic and performance.
- Created a fully customizable chess engine ("Mooncat") with bitboards and FEN parsing.
- Working on a Rubik’s Cube simulator, both 2D and 3D, using OpenGL + GLFW + GLAD.
- I LOVE OPEN GL
- X# & XASM: Assembly-like languages for a Minecraft-style CPU with pixel-based outputs.
- Simulates memory, screen buffers, and custom control flow.
- Developing a full VSCode extension with syntax highlighting, IntelliSense, and error checking.
- Game AI: Simulating intelligence and evolution in self-contained worlds.
- Brain Simulation: My dream project—modeling neurons and cognition with code.
- Computer Architecture: Designing CPUs and low-level systems from scratch.
- Rubik’s Cube: Expert-level solver and simulator developer.
- Biotech, Space, and AI: Especially how they're coded and simulated in virtual environments.
- Procedural Terrains: These are so cool! Creating magic terrains with just code!
Languages:
C++
| Lua
| Python
| X#
| GLSL
| TypeScript
| JavaScript
| Java
Engines & APIs:
Roblox Studio
| OpenGL
| GLFW
| GLAD
| ImGui
| SDL2
Tools:
Visual Studio Code
| MSYS2
| VSCode Extension Dev
| Git
| CMake
Other Skills:
Binary, 3D math, procedural generation, UI/UX in games, hotkey systems, file-based configs
I also love solving rubiks cubes blindfolded!
I'm always up for collaboration, brainstorming, or deep tech discussions. If you're into games, simulation, or just cool code—hit me up!
"The best way to understand the world... is to build it yourself."