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Description
Following up on issue #961, I tried to run the sample from animation-states-test using the latest libraries, and it seems to now not animate at all between the two states, but switch directly from the inactive to active state. Changing the animation trigger to explicitly animate from inactive => active
and vice-versa makes the animation work again, and similarly the sample from animation-states-multi-test which doesn't use the wildcard state seems to work correctly.