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Boids-Flocking-Algorithm-w-Pixel-Game-Engine

A basic implementation of a Boid Flocking Simulation, made with the OLC Pixel Game Engine.

Performance is good (~650fps) on a i5-3570k, using a single core that is. Run in release mode to take advantage of that SIMD goodness.

The physics are slighlty off. Oh well

I can think of a lot of optimizations for this project, namely the quad tree algorithm and multithreading, but I have no plans to implement them.

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A basic implementation of a Boid Flocking Simulation, made with the OLC Pixel Game Engine.

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