A basic implementation of a Boid Flocking Simulation, made with the OLC Pixel Game Engine.
Performance is good (~650fps) on a i5-3570k, using a single core that is. Run in release mode to take advantage of that SIMD goodness.
The physics are slighlty off. Oh well
I can think of a lot of optimizations for this project, namely the quad tree algorithm and multithreading, but I have no plans to implement them.