Skip to content

.proto version change and catch_time #7

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Sep 27, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion idl/service.proto
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// version 1
// version 1.1

syntax = "proto3";

Expand Down Expand Up @@ -175,6 +175,7 @@ message Self {
float recovery = 37;
float stamina_capacity = 38;
CardType card = 39;
int32 catch_time = 40;
}

enum InterceptActionType {
Expand Down
556 changes: 278 additions & 278 deletions service_pb2.py

Large diffs are not rendered by default.

6 changes: 4 additions & 2 deletions service_pb2.pyi
Original file line number Diff line number Diff line change
Expand Up @@ -346,7 +346,7 @@ class Player(_message.Message):
def __init__(self, position: _Optional[_Union[RpcVector2D, _Mapping]] = ..., seen_position: _Optional[_Union[RpcVector2D, _Mapping]] = ..., heard_position: _Optional[_Union[RpcVector2D, _Mapping]] = ..., velocity: _Optional[_Union[RpcVector2D, _Mapping]] = ..., seen_velocity: _Optional[_Union[RpcVector2D, _Mapping]] = ..., pos_count: _Optional[int] = ..., seen_pos_count: _Optional[int] = ..., heard_pos_count: _Optional[int] = ..., vel_count: _Optional[int] = ..., seen_vel_count: _Optional[int] = ..., ghost_count: _Optional[int] = ..., dist_from_self: _Optional[float] = ..., angle_from_self: _Optional[float] = ..., id: _Optional[int] = ..., side: _Optional[_Union[Side, str]] = ..., uniform_number: _Optional[int] = ..., uniform_number_count: _Optional[int] = ..., is_goalie: bool = ..., body_direction: _Optional[float] = ..., body_direction_count: _Optional[int] = ..., face_direction: _Optional[float] = ..., face_direction_count: _Optional[int] = ..., point_to_direction: _Optional[float] = ..., point_to_direction_count: _Optional[int] = ..., is_kicking: bool = ..., dist_from_ball: _Optional[float] = ..., angle_from_ball: _Optional[float] = ..., ball_reach_steps: _Optional[int] = ..., is_tackling: bool = ..., type_id: _Optional[int] = ...) -> None: ...

class Self(_message.Message):
__slots__ = ("position", "seen_position", "heard_position", "velocity", "seen_velocity", "pos_count", "seen_pos_count", "heard_pos_count", "vel_count", "seen_vel_count", "ghost_count", "id", "side", "uniform_number", "uniform_number_count", "is_goalie", "body_direction", "body_direction_count", "face_direction", "face_direction_count", "point_to_direction", "point_to_direction_count", "is_kicking", "dist_from_ball", "angle_from_ball", "ball_reach_steps", "is_tackling", "relative_neck_direction", "stamina", "is_kickable", "catch_probability", "tackle_probability", "foul_probability", "view_width", "type_id", "kick_rate", "recovery", "stamina_capacity", "card")
__slots__ = ("position", "seen_position", "heard_position", "velocity", "seen_velocity", "pos_count", "seen_pos_count", "heard_pos_count", "vel_count", "seen_vel_count", "ghost_count", "id", "side", "uniform_number", "uniform_number_count", "is_goalie", "body_direction", "body_direction_count", "face_direction", "face_direction_count", "point_to_direction", "point_to_direction_count", "is_kicking", "dist_from_ball", "angle_from_ball", "ball_reach_steps", "is_tackling", "relative_neck_direction", "stamina", "is_kickable", "catch_probability", "tackle_probability", "foul_probability", "view_width", "type_id", "kick_rate", "recovery", "stamina_capacity", "card", "catch_time")
POSITION_FIELD_NUMBER: _ClassVar[int]
SEEN_POSITION_FIELD_NUMBER: _ClassVar[int]
HEARD_POSITION_FIELD_NUMBER: _ClassVar[int]
Expand Down Expand Up @@ -386,6 +386,7 @@ class Self(_message.Message):
RECOVERY_FIELD_NUMBER: _ClassVar[int]
STAMINA_CAPACITY_FIELD_NUMBER: _ClassVar[int]
CARD_FIELD_NUMBER: _ClassVar[int]
CATCH_TIME_FIELD_NUMBER: _ClassVar[int]
position: RpcVector2D
seen_position: RpcVector2D
heard_position: RpcVector2D
Expand Down Expand Up @@ -425,7 +426,8 @@ class Self(_message.Message):
recovery: float
stamina_capacity: float
card: CardType
def __init__(self, position: _Optional[_Union[RpcVector2D, _Mapping]] = ..., seen_position: _Optional[_Union[RpcVector2D, _Mapping]] = ..., heard_position: _Optional[_Union[RpcVector2D, _Mapping]] = ..., velocity: _Optional[_Union[RpcVector2D, _Mapping]] = ..., seen_velocity: _Optional[_Union[RpcVector2D, _Mapping]] = ..., pos_count: _Optional[int] = ..., seen_pos_count: _Optional[int] = ..., heard_pos_count: _Optional[int] = ..., vel_count: _Optional[int] = ..., seen_vel_count: _Optional[int] = ..., ghost_count: _Optional[int] = ..., id: _Optional[int] = ..., side: _Optional[_Union[Side, str]] = ..., uniform_number: _Optional[int] = ..., uniform_number_count: _Optional[int] = ..., is_goalie: bool = ..., body_direction: _Optional[float] = ..., body_direction_count: _Optional[int] = ..., face_direction: _Optional[float] = ..., face_direction_count: _Optional[int] = ..., point_to_direction: _Optional[float] = ..., point_to_direction_count: _Optional[int] = ..., is_kicking: bool = ..., dist_from_ball: _Optional[float] = ..., angle_from_ball: _Optional[float] = ..., ball_reach_steps: _Optional[int] = ..., is_tackling: bool = ..., relative_neck_direction: _Optional[float] = ..., stamina: _Optional[float] = ..., is_kickable: bool = ..., catch_probability: _Optional[float] = ..., tackle_probability: _Optional[float] = ..., foul_probability: _Optional[float] = ..., view_width: _Optional[_Union[ViewWidth, str]] = ..., type_id: _Optional[int] = ..., kick_rate: _Optional[float] = ..., recovery: _Optional[float] = ..., stamina_capacity: _Optional[float] = ..., card: _Optional[_Union[CardType, str]] = ...) -> None: ...
catch_time: int
def __init__(self, position: _Optional[_Union[RpcVector2D, _Mapping]] = ..., seen_position: _Optional[_Union[RpcVector2D, _Mapping]] = ..., heard_position: _Optional[_Union[RpcVector2D, _Mapping]] = ..., velocity: _Optional[_Union[RpcVector2D, _Mapping]] = ..., seen_velocity: _Optional[_Union[RpcVector2D, _Mapping]] = ..., pos_count: _Optional[int] = ..., seen_pos_count: _Optional[int] = ..., heard_pos_count: _Optional[int] = ..., vel_count: _Optional[int] = ..., seen_vel_count: _Optional[int] = ..., ghost_count: _Optional[int] = ..., id: _Optional[int] = ..., side: _Optional[_Union[Side, str]] = ..., uniform_number: _Optional[int] = ..., uniform_number_count: _Optional[int] = ..., is_goalie: bool = ..., body_direction: _Optional[float] = ..., body_direction_count: _Optional[int] = ..., face_direction: _Optional[float] = ..., face_direction_count: _Optional[int] = ..., point_to_direction: _Optional[float] = ..., point_to_direction_count: _Optional[int] = ..., is_kicking: bool = ..., dist_from_ball: _Optional[float] = ..., angle_from_ball: _Optional[float] = ..., ball_reach_steps: _Optional[int] = ..., is_tackling: bool = ..., relative_neck_direction: _Optional[float] = ..., stamina: _Optional[float] = ..., is_kickable: bool = ..., catch_probability: _Optional[float] = ..., tackle_probability: _Optional[float] = ..., foul_probability: _Optional[float] = ..., view_width: _Optional[_Union[ViewWidth, str]] = ..., type_id: _Optional[int] = ..., kick_rate: _Optional[float] = ..., recovery: _Optional[float] = ..., stamina_capacity: _Optional[float] = ..., card: _Optional[_Union[CardType, str]] = ..., catch_time: _Optional[int] = ...) -> None: ...

class InterceptInfo(_message.Message):
__slots__ = ("action_type", "turn_steps", "turn_angle", "dash_steps", "dash_power", "dash_dir", "final_self_position", "final_ball_dist", "final_stamina", "value")
Expand Down