Fix bug where isPressed returns True a second time #25
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As currently implemented, if the button is pressed and immediately released before the next
loop
call, e.g., due to a blocking action like adelay
call, the subsequentloop
call will still consider the button as pressed. The same behavior occurs with unpressed when holding the button, and only momentarily releasing it.To fix this issue, we need to do away with the
previousSteadyState
variable so that it does not require two calls toloop
in order to change the state.Here is an example program that demonstrates the issue:
The output produced looks like:
With this fix in place the output looks as expected:
I believe this pull request may resolve #10, #12, and possibly #8.